STRATEGUSSTRATEgic GUide to Smart manufacturing

We are excited to announce the publication of our latest conference paper, titled “Exploring Multidomain Faults in Digital Twin: A Gaming Engine Perspective - Wild-and-Crazy-Idea Paper”, in the proceedings of the 2024 Forum on Specification & Design Languages (FDL).

Abstract

Creating a virtual model of a real system brings several advantages before its effective fabrication, especially in the design phases. Simulating a system is helpful for determining whether and what improvements need to be brought to the prototype or for testing changes given by the presence of faults. In this context, exploiting the features of a gaming engine created mainly for video game purposes for simulating physical prototypes could reveal new research perspectives. Advanced rendering capabilities, physical simulation, and accuracy in describing different materials obtainable make this environment very attractive even beyond the gaming world. Another key feature that can be obtained with these simulators is the combination of accurately modeled physical properties and graphical rendering of physical behaviors. Together, they generate a visualization that is physically accurate and graphically realistic. For this reason, this article examines the development of behavioral models inside the Unreal Engine gaming environment, mainly based on the C++ language. The models created will be used for design analysis, performance monitoring, and improvement research. The model chosen as a case study is a digital twin of a DC Motor simulated in normal operating conditions and in the presence of faults.

Details

  • Title: Exploring Multidomain Faults in Digital Twin: A Gaming Engine Perspective - Wild-and-Crazy-Idea Paper
  • Authors: Francesco Tosoni, Muhammad Ihtisham Amin, Nicola Dall’Ora, Enrico Fraccaroli, Franco Fummi
  • Conference: Forum on Specification & Design Languages (FDL)
  • Year: 2024
  • Pages: 1-5
  • Keywords: Fabrication, Visualization, Video games, Accuracy, Prototypes, Rendering (computer graphics), Digital twins, Digital Twin, Multidomain system, Fault injection, Fault simulation, Unreal Engine

This paper examines the use of gaming engines, such as Unreal Engine, for simulating physical prototypes as digital twins. By leveraging the engine’s advanced rendering capabilities and physical simulation accuracy, this study explores new research perspectives, focusing on the design analysis, performance monitoring, and fault simulation of multidomain systems. The case study features a digital twin of a DC Motor, simulated under normal operating conditions and in the presence of faults.

We extend our gratitude to all collaborators and contributors for their efforts. For further details, please explore the links provided above.

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